Ponto Digital

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Introduction to the use of Virtual and Augmented Reality in STEM Education

Come learn more about Virtual and Augmented Reality and they are changing they way we learn.

In this course, we will showcase the latest innovations in usage of VR and AR in education of STEM [Science, Technology, Engineering and Math’s].Virtual Reality is a technology that replaces sensory input derived from the real world with sensory input created by computer simulation, allowing a user to interact with a computer-generated 3D model or virtual environment.We believe that VR technology is a compelling and powerful e-learning method. It is interactive, easy to standardize and has innovative features that can be easily adapted and implemented in virtual platforms. When preparing future professionals (biomedical engineers, nurses, doctors…) VR technology lets us to create dynamic clinical environments and allows a more authentic approach for continuous improvement and problem-based teaching.With this course, we will teach you the basic concepts of VR and AR, the most popular hardware and software platforms and we will show you some examples of existing training programmes that use VR to improve their students’ experience.